I do not always brag, anyway, but I feel i've made good quality dubstep songs recently and judging from comments i've had on looperman i believe thats rather a far declaration.
Anyhow, i do want to share some of technics and advice with individuals, when I believe it may help people quite alot. Im not a specialist in the slightest, but when I said, i had great comments and i'd prefer to share my ideas on the music making process to you all.
First of all, in the event that you do not know what Dubstep is, go and check it out. Particular preferences are Caspa and Rusko These two are what got myself into dubstep originally, listening to Fabriclive37 (my all time preferred track becoming Africa, by 'others') and because I quickly've discovered lots of other performers that i absolutely love (See my profile web page, just a few names tend to be Bar9, The Widdler, Reso, Stenchman and Suspect) all of which are obtainable on myspace.
Versus do one step by step procedure for making great music, i'll only write out a couple of pointers, as you cant truly say 1) try this 2) repeat this 3) publish, it doesnt work like that unfortunately! So lets begin.
#) i do believe a good thing to start with will be your pc software. Things such as fruity loops and magix songs manufacturer are perfectly and great, however they dont produce the outcomes and versitality that the pro's usage. Actually I prefer Cubase SX3 (I am looking to get variation 5 soon, on a student license, for £241) that i enjoy. I started off making music a long time ago in Magix Music Maker v2, that has been free from a magazine, and had been crap. It had been basically an arranger and absolutely nothing more, and i knew absolutely nothing about VSTs and effects or anything. Mind you, we wasnt making dubstep then, simply screwy messy trippy type songs with different waves that i'd.
Various other songs production computer software (DAWs) being excellent are Reason, Reaktor, and Sony Acid Pro (which Rusko uses). And im planning to investigate explanation quickly, when i have round to it. However for today im keeping Cubase. Its rational, and I really like the way it really works, because its quite much like the old MM v2 that I used to use, simply alot, lot better.
#)build-up a sound collection. Through the years (probly about 8 today) i have built-up my test collection from many a lot of different sources. Its something such as 8 or 9 GB now, and its got a lot of stuff from magazine free-bee selections to things I came across online, to samples from TV and movies and other things i thought ended up being worth conserving.
#)Get a MIDI keyboard. I cant play piano (although im style of understanding) although MIDI keyboard assists much. I could bunch a synth, and just fiddle around with notes and LFO settings until We find something really worth making. Before I became simply putting records in and wishing they sound great. I got an *extremely* base level knowledge of chords, but in addition found a very good tool called Scaletool, which informs me any chord I must know and I use alot. ( therefore today I could make a fast drum beat, and set-up my MIDI track to result to my Synth, and merely play along until one thing appears nice.
#)Dubstep isnt exactly about LFOs. LFOs are helpful and in case you want to make a tune just like 'Cockney Thug' its fine, But one thing that actually makes a Dubstep song sound quite amateur i discover is merely having lengthy records like C, E and F with an LFO in it. Until you've hit upon a phenomenal synth configuration, its maybe not planning to sound that great. Caspa could possibly get away with it because he is able to work synths really, plus the quality of the synth he uses is merely great.
#)there are numerous forms of Dubstep available to you, attempt to find yours. Folks like Kromestar are quite minimalistic, Low basslines and I also do not believe he ever before speeds things up in his drum music. Stenchman tends to make very disjointed dubstep, but its still very hefty and bassy and goodness understands exactly how he gets away along with it actually.
#)Imitate Artists. Lots of my tracks are derived from pro songs, and I also've even managed to know the records for some of my personal favorite ones. I made tracks much like Cockney Thug, Mr Muscle, and Flapjack (because of the other people) nonetheless they had been simply for fun. Its of use but to see how they made the track and what type of scaleset they used.
#)tune in to a lot of Dubstep. Its key. You have to know the category. Listen to the professional songs and try and break them down. Several times i put a drum beat into cubase and cut it such that it loops correctly, and simply overlayed a bass drum and snare extraordinary to see what design they utilized. We dont really do this any longer, unless im properly attempting to remix something. But it really helps when getting started to understand sort of pattern they used. Basically all dubstep is in 140 BPM, in order for tends to make life simpler.
#)No Constant Wobs! When I mentioned above, simply placing consecutive records one after the various other and adding an LFO to it, doesnt sound good. Observe the pro's do it. Attempt to differ it in each club. Maybe put like a note thats 1/5 regarding the club very long and possess that LFO at state, 1/8T or 1/16, then some other noises to complete from the club. Again it surely helps reverse professional the expert tracks and determine the way they did it. Just take a listen ot Bar9, they do not previously utilize LFOs, it simply seems like a bunch of trumpets or something like that but the tracks are amazing. One thing to notice about all of them aswell is they dont usage Claps, only dull snare drums. Nevertheless noise is great, so unlike standard. Now there are exclusions to this guideline, as Caspa has actually shown, and in my latest song 'Sandwalker' i virtually made use of simply a-c note (i think i've put like 2 other individuals within nearer the finish lol) however the very first 2 mins or more is simply the note C with effects about it. But I recently fiddled around with all the LFO Rate, the Filters Cutoff, together with Reso. It designed for an excellent sound and so I moved with it.
#)Samples! Samples are great fun. I enjoy them, and i do will overdo all of them a bit, but I attempt to restrain myself. Keep in mind several words have actually alot of power included. Its rather old-fashioned in dubstep to have the test, then loud drop very nearly right after it. Make fully sure you get your time right. Expert artists will seldom placed a sample of someone chatting in the history in a song. Many times they will certainly stop the complete track and place the sample in and begin it again. Cockney Thug is a great illustration of this.
In terms of where to get your examples from, well-like i said everywhere and every-where. Whenever your watching a film, pay attention out for a beneficial test. Or TV, or any other songs, or such a thing. There's a couple of guys known as Cassetteboy whom made a living creating albums of just cut-up examples. These are typically bloody funny. While the best thing is, you can make use of them free of charge, as they stole them in the first place. Therefore do it.
#)Producing. There is a broad rule of thumb that you maintain your bassdrum at 0db, your Snare at 5db, and your percussion and highhats at -10db. I dont follow this amazingly well, but kind of. Its all a concern of exactly what appears great. Im however researching producing, But up to now using a multiband compressor and a limiter is working pretty much. Also i try to isolate sounds so that they all have actually their particular band of frequency, for-instance, my bassline could be coming in at 40-300Hz, therefore I'll whack an EQ on bassline and limit it to just that. And if my bassdrum clashes I might whack it to 350Hz, and EQ that too. It requires rehearse and I also do not in fact see instantaneous results back at my device to be truthful with you, but i believe it helps maintain it sounding good on various other equipment, mp3 people, cd people, or if you have big, broadcast. But its not too much to worry about, should you get huge your music are going to be generated by a professional in a studio before it goes into the stores.